Review: Scott Pilgrim vs The World: The Game
August 26th, 2010 by Steneub
Wow. Let me just start off by saying that I could not put this game down until the very end. I got home from work, took a short nap and loaded the game up and did not stop playing until I defeated the final boss.
Number one, this game is presented in blocky pixel-art reminiscent of the SNES and NeoGeo golden age of games. Paul Robertson (of Pirate Baby’s Cabana Battle Street Fight 2006 and Kings of Power 4Billion% fame) as art director is what makes this game. Every character and set piece is animated fluidly.
In keeping with the nostalgia theme, all the music is like a chiptune, which, for me, is my bread and butter. I grew up on 8- and 16-bit MIDI in my games, so I feel right at home and it’s quite comforting to hear this while beating up hordes of bad guys. The sound is mastered well too; there are no instances of any waveforms from either sound samples or the music of fuzzing the speakers.
I’ve stated recently in my Shank (demo) review that it was sort of like the old-school NES River City Ransom. I stand very much corrected in that statement: Scott Pilgrim vs The World: The Game is River City Ransom for the “modern” era. After choosing one of four characters to fight through the game as, you start with next to no stats or abilities and are quite weak. As you progress through the game, you earn XP by defeating enemies. At each level, you unlock new and more powerful abilities as well as minor stat bonuses. Buying food, music, and books is where the real upgrades are though. Defeating enemies spawns a shower of coins to pick up. Spend your cash at the shops to regain health as well as XP and stats.
Near the beginning of the game, I found myself getting frustrated I could not fight the way I wanted. I could only punch in one direction or perform a small set of combos. The frustration quickly broke as the abilities unlocked and I realized the game was giving me more freedom to choose my attack style. Some of the abilities are a little difficult to perform or inconsistent in their execution, but most seem to work pretty well.
As expected, enemies and bosses get tougher as you progress through the game, as well as dumping more and higher-value coins to collect. I found myself backtracking to earlier sections to earn cash for upgrades to help out in the later levels. Some of the levels (and this is not even restricted to the later ones) seem arbitrarily hard for the difficulty setting. Fortunately you have three lives to spend, but unfortunately, if you lose all of them and must use a Continue, you are started all the way back at the beginning of the stage, not the most recent checkpoint – especially frustrating if you have lost your last life on the boss.
I’m not really familiar with the Scott Pilgrim franchise, so the story and the (I’m-sure-there-are-many-but-I-really-have-no-idea) references kind of whiz on past me. The important part is it is there, but I feel as though I’ve missed something that could have been entertaining, but because I’m a Scott Pilgrim newbie, I just don’t “get it.” Fans of the comic and movie are sure to get a lot of the jokes. On the plus side, Scott Pilgrim’s humor stems from oh-so-many video game memes, I felt pretty at home just the same.
There is a multiplayer feature, but it looks like it is local multiplayer only. I really would have appreciated an online component instead of just a leaderboard that keeps track of KOs and Cash. As such, I really won’t be able to assess how this works.
Scott Pilgrim vs The World: The Game is a nice package that runs about 3 hours the first time, and I imagine closer to 90 minutes if you know what you’re doing – well worth the 800 Xbox Live Points, especially if you intend to level up all your characters and play through the harder difficulty settings.