Archive for the ‘Webmastering’ Category

Explosion

Friday, November 14th, 2008

I, uh… kinda exploded for awhile. I think I’ve duct taped all the pieces together. Regular weekday updates forthcoming.

No, Mom. I didn’t really explode.

Busy, busy, busy

Friday, October 31st, 2008

Gahh! No time for any real content. Two tests next week, the game design bug has bitten me hard, now I have work, and oh my god oh my god oh my god.

In semi-real news, celebreality on VH1 blows donkey balls. “Real Chance of Love?” Gross.

In REAL news, I’m an early voter. McCain? Obama? Nope! Libertarian party, suckas!

LATE

Ahead of the Curve

Wednesday, October 22nd, 2008

I’ve mentioned this before, but I write almost all of my posts ahead of time and they post on an automatic schedule, once a day every weekday. It takes advantage of downtime at work and the times I can’t otherwise be at a computer.

Sometimes it’s hard coming up with things to write about. Sometimes life is boring and doesn’t change much. The routine is the routine, and nothing notable or new comes around. I could talk about the economy, politics, or whatever else is in the news, but that’s kind of blah. That involves me broadening my horizons.

Steve at my old job used to call me a knowledge-miser, hoarding knowledge for no purpose other than to simply know. I suppose that’s mostly true, but now that I think about it a bit harder, it’s more specialized than that. I prefer to deepen the knowledge in fields that I already know about, or, rather, interested in. That sounds silly now that I’ve stated it though, that’s straight-up preference. I’m not interested in what I’m not interested in. Big shocker there.

So when there’s nothing to write about, I can always ramble!

Itches Need Scratching

Friday, October 17th, 2008

The Game Development bug is chewing on my hide once again and I need to scratch it. The long and short of it is I’d really like to get back into professional game development. All jobs have their bullshit, and game development is not an exception by any stretch of the imagination, but it is the only job I looked forward to crossing the office’s threshold in the morning. There were some times when the drama meter was high, but I still enjoyed my stressful job.

In my copious amounts of free time, I’m going to be putting together some soup-to-nuts levels in Unreal Tournament 3. I can consider myself successful if I can complete two fully-functioning multiplayer maps. I personally think Deathmatch can be a showcase of skills, from both design and aesthetic perspectives. There’s a level of craftsmanship there, and they are the most accessible to an outsider. Bombing Run is simply a hell of a lot of fun. After-hours Bombing Run matches at Barking Lizards rank up there with my most fun gaming moments ever.

Additionally, I need to make a space here to showcase my talents, so you may see some slight changes to the page-listing here - probably in the form of some links across the top for organization and ease of use. Currently, the Page Listing on the sidebar is a bit lacking. I’d like to promote its visual importance.

So that’s the plan, and I would like to share what I have so far, but I think that’s better-suited to the forthcoming ‘Projects’ page. To be continued…

“You watched it! You can’t unwatch it! Stay tuned for more…”

They’re baaaack

Wednesday, October 15th, 2008

I’ll be quick and vague, but hopefully you’ll get it. I may or may not be able to tell you to click on links you find on the Internet. Some of them are new and some of them you have seen before. Sometimes people have the potential to get paid.

I think that should be enough…