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	<title>Comments for Pie-hole</title>
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	<description>Pull up to the window and feed your face</description>
	<pubDate>Tue, 06 Jan 2009 04:23:06 +0000</pubDate>
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		<title>Comment on Berfday by Strobel</title>
		<link>http://blog.pie-hole.com/2008/12/03/berfday/#comment-22</link>
		<dc:creator>Strobel</dc:creator>
		<pubDate>Wed, 03 Dec 2008 21:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pie-hole.com/?p=477#comment-22</guid>
		<description>Happy birthday good sir.</description>
		<content:encoded><![CDATA[<p>Happy birthday good sir.</p>
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		<title>Comment on Braid by Strobel</title>
		<link>http://blog.pie-hole.com/2008/08/11/braid/#comment-3</link>
		<dc:creator>Strobel</dc:creator>
		<pubDate>Sat, 16 Aug 2008 16:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://blog.pie-hole.com/?p=79#comment-3</guid>
		<description>I picked up the demo for this game shortly after reading about it on Kotaku and the rest of the internet. It scored very highly with critics, and I wanted to find out why.

For an independent game, it cost quite a bit and the creator has yet to recoup all of his costs - however I think the several hundred thousand he spent to make it was entirely worth it.

With a unique art style and an epic story that really wasn't interesting until you finished the game, this has been the game, in my opinion, that has started the push to games as an alternate story telling medium that art critics could appreciate. On top of that, however, they throw in difficult puzzles that are never once impossible but are all immediate in the sense of satisfaction once you gain a puzzle piece.

I also really liked the official walkthrough that I found after I beat the game - http://braid-game.com/walkthrough/walkthrough.html

I also concur that it has sparked my interest in working on a small time game and just have fun with it.</description>
		<content:encoded><![CDATA[<p>I picked up the demo for this game shortly after reading about it on Kotaku and the rest of the internet. It scored very highly with critics, and I wanted to find out why.</p>
<p>For an independent game, it cost quite a bit and the creator has yet to recoup all of his costs - however I think the several hundred thousand he spent to make it was entirely worth it.</p>
<p>With a unique art style and an epic story that really wasn&#8217;t interesting until you finished the game, this has been the game, in my opinion, that has started the push to games as an alternate story telling medium that art critics could appreciate. On top of that, however, they throw in difficult puzzles that are never once impossible but are all immediate in the sense of satisfaction once you gain a puzzle piece.</p>
<p>I also really liked the official walkthrough that I found after I beat the game - <a href="http://braid-game.com/walkthrough/walkthrough.html" rel="nofollow">http://braid-game.com/walkthrough/walkthrough.html</a></p>
<p>I also concur that it has sparked my interest in working on a small time game and just have fun with it.</p>
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