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	<title>Pie-hole</title>
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	<description>Pull up to the window and feed your face</description>
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		<title>Review: Scott Pilgrim vs The World: The Game</title>
		<link>http://blog.pie-hole.com/2010/08/26/review-scott-pilgrim-vs-the-world-the-game/</link>
		<comments>http://blog.pie-hole.com/2010/08/26/review-scott-pilgrim-vs-the-world-the-game/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 03:40:06 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=845</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>Wow. Let me just start off by saying that I could not put this game down until the very end. I got home from work, took a short nap and loaded the game up and did not stop playing until I defeated the final boss.
Number one, this game is presented in blocky pixel-art reminiscent of [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>Wow. Let me just start off by saying that I could not put this game down until the very end. I got home from work, took a short nap and loaded the game up and did not stop playing until I defeated the final boss.</p>
<p>Number one, this game is presented in blocky pixel-art reminiscent of the SNES and NeoGeo golden age of games. Paul Robertson (of <em>Pirate Baby&#8217;s Cabana Battle Street Fight 2006</em> and <em>Kings of Power 4Billion%</em> fame) as art director is what makes this game. Every character and set piece is animated fluidly.</p>
<p>In keeping with the nostalgia theme, all the music is like a chiptune, which, for me, is my bread and butter. I grew up on 8- and 16-bit MIDI in my games, so I feel right at home and it&#8217;s quite comforting to hear this while beating up hordes of bad guys. The sound is mastered well too; there are no instances of any waveforms from either sound samples or the music of fuzzing the speakers.</p>
<p>I&#8217;ve stated recently in my <em>Shank (demo)</em> review that it was sort of like the old-school NES <em>River City Ransom</em>. I stand very much corrected in that statement:  <em>Scott Pilgrim vs The World: The Game</em> <strong>is</strong> <em>River City Ransom</em> for the &#8220;modern&#8221; era. After choosing one of four characters to fight through the game as, you start with next to no stats or abilities and are quite weak. As you progress through the game, you earn XP by defeating enemies. At each level, you unlock new and more powerful abilities as well as minor stat bonuses. Buying food, music, and books is where the real upgrades are though. Defeating enemies spawns a shower of coins to pick up. Spend your cash at the shops to regain health as well as XP and stats.</p>
<p>Near the beginning of the game, I found myself getting frustrated I could not fight the way I wanted. I could only punch in one direction or perform a small set of combos. The frustration quickly broke as the abilities unlocked and I realized the game was giving me more freedom to choose my attack style. Some of the abilities are a little difficult to perform or inconsistent in their execution, but most seem to work pretty well.</p>
<p>As expected, enemies and bosses get tougher as you progress through the game, as well as dumping more and higher-value coins to collect. I found myself backtracking to earlier sections to earn cash for upgrades to help out in the later levels. Some of the levels (and this is not even restricted to the later ones) seem arbitrarily hard for the difficulty setting. Fortunately you have three lives to spend, but unfortunately, if you lose all of them and must use a Continue, you are started all the way back at the beginning of the stage, not the most recent checkpoint &#8211; especially frustrating if you have lost your last life on the boss.</p>
<p>I&#8217;m not really familiar with the <em>Scott Pilgrim</em> franchise, so the story and the (I&#8217;m-sure-there-are-many-but-I-really-have-no-idea) references kind of whiz on past me. The important part is it is there, but I  feel as though I&#8217;ve missed something that could have been entertaining, but because I&#8217;m a <em>Scott Pilgrim</em> newbie, I just don&#8217;t &#8220;get it.&#8221; Fans of the comic and movie are sure to get a lot of the jokes. On the plus side, <em>Scott Pilgrim</em>&#8217;s humor stems from oh-so-many video game memes, I felt pretty at home just the same.</p>
<p>There is a multiplayer feature, but it looks like it is local multiplayer only. I really would have appreciated an online component instead of just a leaderboard that keeps track of KOs and Cash. As such, I really won&#8217;t be able to assess how this works.</p>
<p><em>Scott Pilgrim vs The World: The Game</em> is a nice package that runs about 3 hours the first time, and I imagine closer to 90 minutes if you know what you&#8217;re doing &#8211; well worth the 800 Xbox Live Points, especially if you intend to level up all your characters and play through the harder difficulty settings.</p>
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		<title>Spotlight: Scott Pilgrim vs the World: The Game</title>
		<link>http://blog.pie-hole.com/2010/08/26/spotlight-scott-pilgrim-vs-the-world-the-game/</link>
		<comments>http://blog.pie-hole.com/2010/08/26/spotlight-scott-pilgrim-vs-the-world-the-game/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 12:46:07 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/2010/08/26/spotlight-scott-pilgrim-vs-the-world-the-game/</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>It&#8217;s here! I admittedly know very little about the Scott Pilgrim franchise and I haven&#8217;t even seen the movie, but I bought this game outright because of the art. It is directed by the same guy who did &#8216;Pirate Baby&#8217;s Cabana Battle Street Fight 2006,&#8217; Paul Robertson. I don&#8217;t care if the game is terrible, [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>It&#8217;s here! I admittedly know very little about the Scott Pilgrim franchise and I haven&#8217;t even seen the movie, but I bought this game outright because of the art. It is directed by the same guy who did &#8216;Pirate Baby&#8217;s Cabana Battle Street Fight 2006,&#8217; Paul Robertson. I don&#8217;t care if the game is terrible, I want to support this guy in my small way.</p>
<p>Good thing the game doesn&#8217;t suck!  I&#8217;ve played for about ten minutes and love it. Expect a full review soon!  </p>
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		<title>Review: Shank (demo)</title>
		<link>http://blog.pie-hole.com/2010/08/25/review-shank-demo/</link>
		<comments>http://blog.pie-hole.com/2010/08/25/review-shank-demo/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 23:22:24 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=831</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>Shank, for the Xbox 360 as a downloadable title, is a 2D Side-scrolling Beat-&#8217;em-up much like a cross between River City Ransom and the Devil May Cry series. To be honest I am glad I decided to try the demo instead of purchasing the full game. It weighs in at an enormous 1.98 GB and [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>Shank, for the Xbox 360 as a downloadable title, is a 2D Side-scrolling Beat-&#8217;em-up much like a cross between River City Ransom and the Devil May Cry series. To be honest I am glad I decided to try the demo instead of purchasing the full game. It weighs in at an enormous 1.98 GB and my first impression was not very good.</p>
<p>When I first started the game, there were only a couple of intro screens that seemed to load a bit too long for my taste and I began to wonder if there was something wrong, so I restarted the game from the dashboard. I waited again and it eventually loaded the intro movie. I was pretty psyched for a new game experience for about a second and the opening teaser movie started skipping and chopping. Again, I thought there was a problem, but I let it go for half a minute, hoping it would work itself out, but it didn&#8217;t stop stuttering.</p>
<p>The sour taste in my mouth grew, but I was still willing to give the game a  fair shake, so I started the story mode and saw the all-too-familiar loading screen.</p>
<p>And saw it.</p>
<p>Watched it.</p>
<p>Saw it some more.</p>
<p>And yet more.</p>
<p>Nearly <em>two <strong>minutes</strong></em> of loading (I timed it on a second play-through of the demo at 1:57), and I had to be shaken out of a stupor to watch the story introduction movie. The voice-acting wasn&#8217;t bad, more than passable, so good on that, but the audio was mastered way too loud, <em>just</em> over the edge of blowing out the waveform and causing my speakers to fuzz ever so slightly. On top of that, the audio would almost imperceptibly blip and gawk at times, usually at dialogue or camera transitions. Gross.</p>
<p>But okay, the game had started. I don&#8217;t want to be unfair and say there&#8217;s nothing redeeming about this game because, in truth, the gameplay is quite fun! You play as Shank, the game&#8217;s namesake, and your goal is to mow through enemies with your knife, guns, and chainsaw, spilling as much blood as possible while staying alive. It takes only a few minutes to get into the groove of how to chain your attacks together for maximum effectiveness and get a feel for the inputs. The learning curve is quite shallow, so kudos to the gameplay design team.</p>
<p>Art team: bravo. The game oozes style and is internally consistent and manages the weight of characters versus environment and items. I was not once confused what I was looking at and what its purpose was. At one point Shank engages a handful of enemies along a backlit bridge. The silhouettes of all the characters involved remain recognizable throughout (and light up nicely too when firing guns).</p>
<p>There are also little animated cutscenes that occasionally popup in the corner of the screen while you&#8217;re mangling bad guys complete with story and voice-acting. This is a design decision I&#8217;m mostly on the fence about, but in the end, I would have axed it for content during combat downtime, in between encounters, as it can be distracting. Fortunately, the action at hand is not intense while the scene plays out, like a conscious compromise.</p>
<p>All in all, I think this game could have been a &#8220;buy&#8221; for me had it a little more packaging polish to it. The game itself is excellent enough on its own, but the combination of ridiculous load times and bad audio mastering insult my impatience and my ears. I may visit it again later if I find these issues have been addressed in a patch, but for now, I&#8217;m glad I saved my 1200 Xbox Live points.</p>
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		<title>Attempting to be Responsible</title>
		<link>http://blog.pie-hole.com/2010/07/31/attempting-to-be-responsible/</link>
		<comments>http://blog.pie-hole.com/2010/07/31/attempting-to-be-responsible/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 16:34:31 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[bills]]></category>
		<category><![CDATA[chores]]></category>
		<category><![CDATA[money]]></category>
		<category><![CDATA[stress]]></category>
		<category><![CDATA[tasks]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=827</guid>
		<description><![CDATA[<br/>Today is allocated to paying bills, sending out paperwork, changing addresses and fulfilling all those administrative tasks that go into pretending to be an adult.
I&#8217;ve been waiting to get this particular paycheck for about 4 weeks now, and, while I have gotten another one in the interim anyway, this is the one that starts to [...]]]></description>
			<content:encoded><![CDATA[<br/><p>Today is allocated to paying bills, sending out paperwork, changing addresses and fulfilling all those administrative tasks that go into pretending to be an adult.</p>
<p>I&#8217;ve been waiting to get this particular paycheck for about 4 weeks now, and, while I have gotten another one in the interim anyway, this is the one that starts to turn around my negative cashflow. If my budget is right, this whole paycheck walks out the door and I might still be behind, but maybe only by a few dollars. Then the next one I will start to pick up steam.</p>
<p>This is for me more than anyone, but I don&#8217;t feel bad about publicly disclosing <em>what</em> bills I&#8217;ve got to take care of, just the amounts <img src='http://blog.pie-hole.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<ul>
<li>My share of the pro-rated rent for the old apartment</li>
<li>My share of last month&#8217;s electricity bill for the old apartment</li>
<li>Full month&#8217;s rent for the new apartment plus pet deposit</li>
<li>Electric bill for the new apartment</li>
<li>Wireless phone bill</li>
<li>FiOS Internet Bill</li>
<li>Car Insurance</li>
<li>Plane Ticket</li>
</ul>
<p>Then I also have to consider:</p>
<ul>
<li>Changing my address
<ul>
<li>Driver&#8217;s license</li>
<li>Banking information</li>
<li>At work</li>
</ul>
</li>
<li>Picking up little things I might&#8217;ve forgotten from the old apartment</li>
<li>Patch the walls where I had mounted a couple things at the old apartment</li>
<li>Tell the electricity company to stop billing</li>
</ul>
<p>So much to do&#8230;</p>
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		<title>David Foster Wallace</title>
		<link>http://blog.pie-hole.com/2010/07/15/david-foster-wallace/</link>
		<comments>http://blog.pie-hole.com/2010/07/15/david-foster-wallace/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 14:15:01 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[algorithm]]></category>
		<category><![CDATA[author]]></category>
		<category><![CDATA[fame]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[masturbation]]></category>
		<category><![CDATA[quote]]></category>
		<category><![CDATA[sex]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=823</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/wacom 32.JPG" width="32" height="32" alt="" title="Art" /><br/>Who the hell is this guy? This might help (wikipedia).  Don&#8217;t worry, I&#8217;ll wait until you get up to speed.
I had never heard of him until today when I read an entry over at geekinheels. The author there posted a quick little article about how she found a neat little web app that analyzes a [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/wacom 32.JPG" width="32" height="32" alt="" title="Art" /><br/><p>Who the hell is this guy? This might help (<a title="Wikipedia entry on David Foster Wallace" href="http://en.wikipedia.org/wiki/David_Foster_Wallace" target="_blank">wikipedia</a>).  Don&#8217;t worry, I&#8217;ll wait until you get up to speed.</p>
<p>I had never heard of him until today when <a href="http://www.geekinheels.com/blog/2010/7/14/i-write-like-stephen-king.html" target="_blank">I read an entry</a> over at <a href="http://www.geekinheels.com/" target="_blank">geekinheels</a>. The author there posted a quick little article about how she found a neat little web app that analyzes a sample of text and tells you what famous author you most write like. When she did it with her blog entries, it spat out Stephen King most often. This is what I got more than 50% of the time:</p>
<p><!-- Begin I Write Like Badge --></p>
<div style="overflow: auto;border: 2px solid #ddd;font: 20px/1.2 Arial,sans-serif;width: 380px;padding: 5px;background: #F7F7F7;color: #555"><img style="float:right" src="http://s.iwl.me/w.png" alt="" width="120" /></p>
<div style="padding:20px;border-bottom:1px solid #eee">I write like<br />
<a href="http://iwl.me/w/d7939cdb">David Foster Wallace</a></div>
<p style="font-size:11px;text-align:center;color:#888"><em>I Write Like</em> by Mémoires, <a href="http://www.codingrobots.com/memoires/">Mac journal software</a>. <a href="http://iwl.me"><strong>Analyze your writing!</strong></a></p>
</div>
<p><!-- End I Write Like Badge --></p>
<p>I got a smattering of others, but apparently this David Foster Wallace character was quite influential. I feel like reading his stuff, but it might be kind of like masturbation at this point. Like discovering you&#8217;re actually a clone, finding your seed person, and making out with them or something.</p>
<p>Wait, what?</p>
<blockquote><p>Homer Simpson Clone A: I love you Homer.<br />
Homer Simpson Clone B: No, I love <em>you, </em>Homer.</p></blockquote>
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		<title>Broken Puck!</title>
		<link>http://blog.pie-hole.com/2010/06/03/broken-puck/</link>
		<comments>http://blog.pie-hole.com/2010/06/03/broken-puck/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 16:56:33 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Just for fun]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[air-hockey]]></category>
		<category><![CDATA[broken]]></category>
		<category><![CDATA[damage]]></category>
		<category><![CDATA[friends]]></category>
		<category><![CDATA[fun]]></category>
		<category><![CDATA[Jeff]]></category>
		<category><![CDATA[photo]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[structural integrity failure]]></category>
		<category><![CDATA[work]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=815</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>Jeff and I broke the air-hockey puck at work yesterday. It is a somber air-hockeyless time.
It was a special lightweight triangular puck that was much more exciting to play with than the heavyweight round pucks. Bank shots become unpredictable and, truthfully, randomness is the spice of games.
The puck didn&#8217;t break immediately; it was something that [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>Jeff and I broke the air-hockey puck at work yesterday. It is a somber air-hockeyless time.</p>
<p>It was a special lightweight triangular puck that was much more exciting to play with than the heavyweight round pucks. Bank shots become unpredictable and, truthfully, randomness is the spice of games.</p>
<p>The puck didn&#8217;t break immediately; it was something that occurred over a few days until the final break. We first noticed there was a problem when it sounded different. The way the table we play on is constructed, the goal &#8220;buckets&#8221; don&#8217;t retain the puck very well and, more often than not, the puck flies out of the retrieval hole across the room, rattling and bouncing all the way. We play so regularly, the sound it made as it bounced was just &#8220;the sound.&#8221; When that sound got low-pitched and hollow on one of its trips across the break room and upon examination, there was a faint crack in the plastic. Not much, but this was the beginning of the end.</p>
<p>We&#8217;re not the only two that lpay with this puck either, so when we found the puck yesterday, the sound was worse and there was also a seam in the sticker. The sticker was practically all that was holding it together. As we played, the sound got worse still until Jeff made a shot at my goal and it split in two pieces! The smaller chunk went right in my goal and the larger piece flew off the table.</p>
<p>&#8220;You get an eighth of a point! I&#8217;m counting it, but that&#8217;s all you get.&#8221; Jeff tried to protest, but I immediately fetched the larger piece and served it. He scored the rest of point and sent an email to our facilities manager:</p>
<blockquote><p>Subject: Man Down</p>
<p>Tom,<br />
        I regret to inform you that on this day during an intense match of skill and power we have suffered a casualty in the heat of battle.  I am uncertain of whom is to blame, but I will blame Steve as he is not composing the email and can not currently defend himself.</p>
<p style="text-align: center"><a href="http://blog.pie-hole.com/wp-content/uploads/2010-06-02-151.49.45.jpg"><img class="size-medium wp-image-816 aligncenter" src="http://blog.pie-hole.com/wp-content/uploads/2010-06-02-151.49.45-300x224.jpg" alt="Man Down!" width="300" height="224" /></a></p>
</blockquote>
<p>Tom is a great guy so he immediately came over and gave us hell for it. Jeff and I play nearly everyday at around the same time and Tom catches us in the break room often and jokingly tells us to get back to work. Hopefully that puck will get replaced soon &#8211; playing with those ordinary pucks is bland and not really fun.</p>
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		<title>World of Warcraft Cancellation: An Open Letter</title>
		<link>http://blog.pie-hole.com/2010/05/09/world-of-warcraft-cancellation-an-open-letter/</link>
		<comments>http://blog.pie-hole.com/2010/05/09/world-of-warcraft-cancellation-an-open-letter/#comments</comments>
		<pubDate>Sun, 09 May 2010 18:17:09 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=808</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Pencil 2_32x32.png" width="32" height="32" alt="" title="Design" /><img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>So I&#8217;ve cancelled my WoW subscription. I knew it was going to happen. Hell, I&#8217;ve cancelled it twice before now and this is number three. In the cancellation form, there is a space for additional comments, so I decided to start writing. Apparently the form won&#8217;t accept anything over a certain character limit because every time I [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Pencil 2_32x32.png" width="32" height="32" alt="" title="Design" /><img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>So I&#8217;ve cancelled my WoW subscription. I knew it was going to happen. Hell, I&#8217;ve cancelled it twice before now and this is number three. In the cancellation form, there is a space for additional comments, so I decided to start writing. Apparently the form won&#8217;t accept anything over a certain character limit because every time I tried to submit the form, I got some odd behavior. (Oh believe me, I tried different browsers, toggled javascript on and off &#8211; no dice).</p>
<p>I figured the third-best thing is to post what I was going to send to Blizzard and Activision to Pie-Hole (with the second-best somehow getting this to their customer service department). Without further ado, the letter follows after the fold.<span id="more-808"></span></p>
<blockquote><p>I play WoW very casually, and I struggle to play catch-up with my guildmates. The grind, while it has been made easier with patches in the past, is still a chore.</p>
<p>I am leaving WoW for Battlefield: Bad Company 2. Its online component features a leveling system as well, but is far more granular than WoW. In a single casual play session of 30-45 minutes, I can almost be guaranteed a new unlock or upgrade of some sort. Loot in WoW is technically supposed to fill this gap between levels, but at the core of WoW are simple quests: 1) Go here; 2) Kill X number of that.</p>
<p>Battlefield is similar in simplicity (Capture that flag), but more fun because killing foes is more than highlighting an enemy and activating an ability that might even loop automatically. WoW is simply too passive an experience for me.</p>
<p>I will say the art direction is phenomenal though! Massive high-fives all around for the art department. I love exploring new areas and finding little nuggets of detail tucked away off the beaten path. The dungeon-finder concept is fantastic &#8211; matching folks up across different realms ensures there is almost always a dungeon to play.</p>
<p>If I had to choose one thing to improve, it would be to make the individual combats more engaging. As a player, I feel removed from the action as I tell my character what to do rather than becoming immersed and feeling as though I am the one performing the actions. Possibly investigate a way to make each individual action interesting by say, play a Simon Says sequence on the keyboard, or rotate a shape into a slot, or perform a DDR-esque sequence, something! Something more than 1, 2, 3, 4, 5, 2, 2, 3 &#8211; or worse: the oft-referenced &#8220;faceroll&#8221; technique.</p>
<p>The social aspect not-withstanding, it is a game that you can play by not actually playing it &#8211; or rather robotically going through the motions. EVE Online solved this by leveling up via time whether logged in or not. Fallout 3 (and for that matter, any recent Bethesda RPG going back to Morrowind), while not online or even multiplayer, is similar to WoW in that there is a world with zones and quests of fairly similar style. The key difference is interaction with the world, NPCs, and monsters is active, and I have a say how a sword is swung or a laser rifle fired.</p>
<p>I am one subscriber of millions though, and I marvel at the business Blizzard and Activision turn every day, let alone monthly. I&#8217;m sure my $14.99/month will not be missed in the grand scheme of things, but you could have it back if the game were more fun for me.</p></blockquote>
<p>After digging a bit, I can only find links to forums on the WoW site regarding customer service. Blah. Is there a known email address I can send this to? Not that I feel I will be taken seriously, it&#8217;s the principle of the matter.</p>
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		<title>I Seeee Yoouuu</title>
		<link>http://blog.pie-hole.com/2010/04/12/i-seeee-yoouuu/</link>
		<comments>http://blog.pie-hole.com/2010/04/12/i-seeee-yoouuu/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 21:14:58 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Webmastering]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=801</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Earth_32.png" width="32" height="32" alt="" title="Webmastering" /><br/>&#8230;and I like it! You may not have noticed the little Meebo Me! widget on the right column there, but if I&#8217;m logged in to my meebo account (which I whole-heartedly endorse &#8211; every time they release a new version, it gets better and faster, and more intuitive to use), I see a little popup [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Earth_32.png" width="32" height="32" alt="" title="Webmastering" /><br/><p>&#8230;and I like it! You may not have noticed the little <em>Meebo Me!</em> widget on the right column there, but if I&#8217;m logged in to my <a href="http://www.meebo.com" target="_blank">meebo</a> account (which I whole-heartedly endorse &#8211; every time they release a new version, it gets better and faster, and more intuitive to use), I see a little popup window peek up and say meeboguest123456789 has logged in.</p>
<p>It makes me happy to see people visiting this page, and even happier to see comments appear on posts. If you happen to see I&#8217;m online, type in the little box there and send me a message. I think it would be fun to chat, even if it&#8217;s just a &#8220;hi.&#8221; Occasionally, I&#8217;ve been pro-active and sent a message to whatever random visitor has shown up, but I never got a response.</p>
<p>You should shoot me a message through the widget! I may be working at the moment, but just hang out for a bit and I should get back to you soon if not immediately. You can even edit your name so instead of a semi-random string of numbers, you can name yourself for later.</p>
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		<title>Crisis on Infinite Hams</title>
		<link>http://blog.pie-hole.com/2010/04/09/crisis-on-infinite-hams/</link>
		<comments>http://blog.pie-hole.com/2010/04/09/crisis-on-infinite-hams/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 13:00:57 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=778</guid>
		<description><![CDATA[<br/>This last week, Ame made a ham for Easter. It&#8217;s just the two of us, but she still picked out a ham weighing just over 20 pounds. Making a ham isn&#8217;t like making a turkey though. If you buy a 20 pound turkey, there&#8217;s a nice amount of meat, but it&#8217;s totally doable for two [...]]]></description>
			<content:encoded><![CDATA[<br/><p>This last week, Ame made a ham for Easter. It&#8217;s just the two of us, but she still picked out a ham weighing just over 20 pounds. Making a ham isn&#8217;t like making a turkey though. If you buy a 20 pound turkey, there&#8217;s a nice amount of meat, but it&#8217;s totally doable for two people to eat over a few days. With only the bone as the inedible part, a 20 pound ham is a daunting amount of food. I&#8217;d swear it&#8217;s gotta be 15 pounds of actual meat.</p>
<p>This ham.</p>
<p>Jesus.</p>
<p>Ham.</p>
<p>Forever.</p>
<p>Infinite.</p>
<p>Ham.</p>
<p>Dave from work has been kind enough to take about half of The Endless Ham home with him to his wife. They are very appreciative, but an infinite amount still lurks in the refrigerator.</p>
<p>The Ham of our Fathers. </p>
<p>Aleph Ham.  </p>
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		<title>I Just Hit &#8216;Accept Quest&#8217;</title>
		<link>http://blog.pie-hole.com/2010/04/08/i-just-hit-accept-quest/</link>
		<comments>http://blog.pie-hole.com/2010/04/08/i-just-hit-accept-quest/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 13:00:43 +0000</pubDate>
		<dc:creator>Steneub</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://blog.pie-hole.com/?p=775</guid>
		<description><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/>Some friends of mine play World of Warcraft and it is something in which they really get invested. If you&#8217;ve been living under a rock for the last 6 years or so, World of Warcraft (WoW) is a computer game people play online with millions of other people around the world.

Players make characters of all kinds [...]]]></description>
			<content:encoded><![CDATA[<img src="http://blog.pie-hole.com/wp-content/uploads/icons/Nintendo 32x32.png" width="32" height="32" alt="" title="Games" /><br/><p>Some friends of mine play World of Warcraft and it is something in which they really get invested. If you&#8217;ve been living under a rock for the last 6 years or so, World of Warcraft (WoW) is a computer game people play online with millions of other people around the world.</p>
<p><a href="http://blog.pie-hole.com/wp-content/uploads/Subscriptions_8846_image001.png"><img class="size-medium wp-image-783      alignright" style="margin: 10px;border: 2px solid black;padding: 10px" src="http://blog.pie-hole.com/wp-content/uploads/Subscriptions_8846_image001-300x205.png" alt="More than 10,000,000 subscribers as of 2008" width="210" height="144" /></a></p>
<p>Players make characters of all kinds and take them into the game to all sorts of things &#8211; I won&#8217;t expound upon them here, but if you&#8217;re curious, visit the <a title="World of Warcraft" href="http://www.worldofwarcraft.com/index.xml" target="_blank">official website</a>. Doing things earns points called Experience Points (XP). Amass enough XP and the character earning them &#8220;levels up&#8221; in tiers and gets more powerful as well as gains access to more abilities. The game currently has 80 of these levels, so it can take a fair bit of time to get to this far.</p>
<p>For a quick shortcut for what the game world is like, start at Tolkien&#8217;s <em>Lord of the Rings</em> books, add more fantastic races of beings like humanoid cows with an American Indian bend, toss in a tiny bit of <a title="Wikipedia's entry on Steampunk" href="http://en.wikipedia.org/wiki/Steampunk" target="_blank">steampunk</a> for what passes as high-technology. The lore upon which WoW is built upon is not the same as <em>Lord of the Rings</em> of course, with other computer games and books fleshing the story out to provide a rich background.</p>
<p>Some players role-play (RP) as part of their play and pretend to be part of the game world as a significant character. There are some servers dedicated to this play style so those who don&#8217;t wish to devote their time to this can choose not to. Take Player-vs-Player (PvP) Realms (the in-game term for server) for example. WoW is a massive war between two factions and on PvP Realms, the game greatly rewards players of opposite factions killing each other . As such, this can lead to a very competitive game experience. All&#8217;s fair in love and Warcraft (hurr!).</p>
<p>My friends are kind of in the middle. They play the game to get ahead and they don&#8217;t RP, but they do consume the lore and get involved in the hero characters&#8217; stories. I still believe they take it a little more seriously than is practical though. I was told a story about how, due to a dramatic turn in the storyline of the evolving game world, they believed they wasted 75 levels of development and thought the game would permanently kill their character. They told me they literally wept and felt despair &#8211; not for the fact their character might be killed forever, but that it was completely justifiable for the game to do so because the twist of the story was about a massive betrayal my friend&#8217;s character was wrapped up in.</p>
<p>I don&#8217;t mean to betray my friends&#8217; trust here. I love them, but damn. I play WoW myself, but when a dialog pops up with a quest description, I skip all the text and read the reward section. Then, just like all the other hundreds of quests I&#8217;ve started, I just hit &#8216;Accept Quest.&#8217;</p>
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