Posts Tagged ‘fun’

Broken Puck!

Thursday, June 3rd, 2010

Jeff and I broke the air-hockey puck at work yesterday. It is a somber air-hockeyless time.

It was a special lightweight triangular puck that was much more exciting to play with than the heavyweight round pucks. Bank shots become unpredictable and, truthfully, randomness is the spice of games.

The puck didn’t break immediately; it was something that occurred over a few days until the final break. We first noticed there was a problem when it sounded different. The way the table we play on is constructed, the goal “buckets” don’t retain the puck very well and, more often than not, the puck flies out of the retrieval hole across the room, rattling and bouncing all the way. We play so regularly, the sound it made as it bounced was just “the sound.” When that sound got low-pitched and hollow on one of its trips across the break room and upon examination, there was a faint crack in the plastic. Not much, but this was the beginning of the end.

We’re not the only two that lpay with this puck either, so when we found the puck yesterday, the sound was worse and there was also a seam in the sticker. The sticker was practically all that was holding it together. As we played, the sound got worse still until Jeff made a shot at my goal and it split in two pieces! The smaller chunk went right in my goal and the larger piece flew off the table.

“You get an eighth of a point! I’m counting it, but that’s all you get.” Jeff tried to protest, but I immediately fetched the larger piece and served it. He scored the rest of point and sent an email to our facilities manager:

Subject: Man Down

Tom,
        I regret to inform you that on this day during an intense match of skill and power we have suffered a casualty in the heat of battle.  I am uncertain of whom is to blame, but I will blame Steve as he is not composing the email and can not currently defend himself.

Man Down!

Tom is a great guy so he immediately came over and gave us hell for it. Jeff and I play nearly everyday at around the same time and Tom catches us in the break room often and jokingly tells us to get back to work. Hopefully that puck will get replaced soon – playing with those ordinary pucks is bland and not really fun.

The Renaissance Fair

Monday, May 11th, 2009

I took the day off this last Saturday, and Ame and I went to the “local” renaissance fair, Scarborough Fair. I try to make it out every year and I’ve brought Ame along the last three years now. The shows are getting a bit stale unfortunately, but I’m not sure that’s not because I’m getting older and the place really is for kids when you think about it, even as bawdy as it is.

This year I got Ame some neat clothes to go with some other clothes she got herself; My renaissance fashion (”Scarb Garb”) vocabulary is seriously lacking so we’ll just stick with the word ‘clothes.’ Ame got me a wooden katana to go with my wooden longsword I already have from previous trip. My old roommate, Matt, says they’re not real, but say they’re wooden.

Whenever I go somewhere there are tons of people, I’m bound to run into someone I know and this trip was no exception. We instantly recognized eachother and he even called me by name, but, and it’s honestly been bugging me ever since, I can’t remember his! All I could blurt out was something like, “hey it’s you, I know you too!” So, whoever you were, I’m sorry I couldn’t and still can’t remember your name. Don… Phil… ?

As with any trip through South Dallas on Interstate 35, you pass the Dallas Zoo. I’ve not actually been to the zoo itself, hearing that it’s not all that great – also it’s in South Dallas. But out front, there is a very prominent giraffe statue marking its entrance. I had passed it as simply a landmark a few times on my trips to and from college and my parent’s place in the Austin area without thinking much of it.

On a group trip to the renaissance fair several years ago, Allison pointed out the chest vagina and now I can never un-see it. I bust out laughing everytime and heartily announce and point to it like a perverse tour guide to whomever I’m with.

A zoomed-in shot of the Dallas Zoo giraffe statue

Chest Vagina! This zoom-in is horrible. Click the picture for a bigger version and you'll see what I'm talking about

After our outing we invited some friends over for Dungeons & Dragons, but that’s another post.

Thought I’d move to a place where my credit could stink and nobody would care
I just wish that somebody had told me that place was a Renaissance Fair!

Quake Live is Live

Monday, March 16th, 2009

I know this is old news, but whatever. I’ve been looking forward to this going live for months, and I’m very happy that it’s up and running. It’s still technically beta, but the core is there, and that’s what matters to me.

If you don’t know what it is, it’s Quake III Arena plus a lot of extra tweaks (namely, a game that’s actually finished) and it runs directly in your web browser. Best of all, it’s free, and funded by in-game advertising while you frag. I think the model works, and I’m glad to see it being seriously attempted by id software.

See if you can find me, or better yet: add me as a friend.

Hello [carpal tunnel], my old friend,
Ive come to talk with you again,
Because a vision softly creeping,
Left its seeds while I was sleeping,
And the vision that was planted in my brain
Still remains
Within the sound of silence.

Mavs Win!

Monday, February 9th, 2009

I saw the Dallas Mavericks play the Chicago Bulls this past Saturday, and it was amazing! Dallas started a little weak in the first half, but still kept within a couple points. The last period was a real nail-biter – it was so very close a match-up. The Mavs tied it up in the last few seconds with a three-pointer and snatched victory in overtime!

At work on Friday, my supervisor gave me two tickets to the game for apparently being awesome at my job. The company I work for regularly gives out tickets to sporting events and other comps to those they deem worthy. I was originally going to go with Ame, but she suggested that I go on a man-date with one of my friends. I ended up going with Chad, a friend of mine with college that I still see occasionally. Neither of us are huge sports or basketball fans, but the spectacle was worth the (free) price of admission!

The other awesome part of the night is The Dallas Mavericks is one of my two favorite teams, and my other favored team is The Chicago Bulls, so it made the game that much more special than if the Dallas were playing someone I didn’t care about like Memphis. Bleh. It’s funny though – the reason I like the Bulls is not directly because Michael Jordan is the best player on this goddamn Earth (I know he doesn’t play anymore, pedants), but because when NBA Jam was popular, the Bulls were the best team and were summarily banned from being chosen unless both players chose them.

It’s my goal in life to see at least one game of top-tier professional athleticism from each sport. I can cross the NBA off my list, but I want to go back for more! I’ve got the NFL and NHL to see yet; I imagine they’ll be quite exciting because I like watching even high school football, and Professional Hockey League is a blast too. I’m… unimpressed with Major League Baseball, and I’ve seen that a few times, so I can say I’ve tried it a bit; it’s just so boring.

I look forward to my next major sports event though, it should be a ridiculous amount of fun.

Pitiful ballplayers of Earth, I am Ethan “Bubblegum” Tate, commander of the Harlem Globetrotters. [The crowd gasps.] For generations, your puny planet has lived in peace with the Globetrotter Homeworld. But now, for no reason, we challenge you to defend your honour on the basketball court. [The crowd murmurs.] Will no one meet our challenge? Have none of you pathetic Earthlings game?

Game Design Gripe – The “Hit Point”

Wednesday, January 16th, 2008

You know what really grinds my gears? The widely accepted Game-ism of the “hitpoint.” The hitpoint was designed as a simple mechanism for how much damage a character could take before dying. In simple terms, if you have 10 hitpoints, and take 10 points of damage – leaving 0 hitpoints left – you die. Another example is, in the original Super Mario Bros., Mario starts with one hitpoint, but if he gets a super mushroom, he now has two hitpoints. Maybe Mario is not the best example as I’m shoe-horning a new-ish game into a an old concept.

Dungeons & Dragons has been around for more than 30 years and is the source, if not the primary inspiration, for much of modern computer and video game design. As Uncle Ben would say, “With great power comes great responsibility.” With D&D, comes the hitpoint. Fighter type characters have more of them than spellcasters. This makes sense that someone trained in combat is better at taking a hit than an old man in a robe who reads all day. As characters level up – tiers or plateaus of skill and ability – they gain hitpoints, meaning that as their experience broadens, deepens, et cetera, they become even better at taking hits. Of course, over time, my warrior is going to have 100 hitpoints while your wizard will still have 25. This might be fine if your typical monster only hit for 5 damage, but in reality, as your characters advance, so do the type of monster you face. No longer do these characters face rats and little goblins, but huge dragons and even the gods themselves. The hitpoints become relatively meaningless to lower-level creatures, and really, it becomes a question of economics. Let’s shift gears.

Let’s say a loaf of bread costs $10. “That’s expensive bread,” you say, but who cares? It’s an arbitrary number for an arbitrary item. Let’s say you take home $10 for every hour of work you do. This means it takes you one hour to pay for a loaf of bread. The bread may seem expensive to you now, but how much did bread cost 50 years ago? For the sake of argument, $2. That seems cheaper, but how much did you make in an hour? One dollar, so in reality, that bread costs 2 hours 50 years ago versus the 1 hour it takes you today. The dollar may have inflated, but your hour earns you more dollars, so the bread is actually cheaper than it was 50 years ago.

So why not do away with dollars and just use units of time? This very quickly degrades into dollars again, but let’s break it down. For your eight-hour day, you get 8 chips. If we were a communist society, everybody would get 8 chips regardless of they were a janitor or a surgeon, but we’re not. For their work day, surgeons actually end up getting 80 chips, with gradations across the board from fluffer to CEO. We’re right back to where we started with different types of work being valued differently.

Now why did I tell you all that and what does it have to do with the hitpoint? Warriors (surgeons) are much better at taking damage (buying things) than other adventures (professions). Hitpoints are simply another resource, like money, except if you go broke, you die. The problems with scale apply in both scenarios too. At low levels, the 7-11 store clerk and the pre-law student have trouble buying bread at $10 at 1 chip. At higher levels, the 7-11 shift manager is better at buying bread because he now gets 20 chips in a day, but the legal aide gets 40 chips a day, so he’s still more able to buy that bread.

The exact same goes for hitpoints. This inflation is like providing adequate subdivisions so we can still keep track of rat bites, but if we have enough of them we can survive dragons’ breath. From an economics perspective we can’t really get rid of the hitpoint. Economics is the lesbian step-sister of sociology though, what can we do with reality thrown in?

“Strongest man in world do push-ups – one finger! One bullet, all over!”

My friends in High school worked in a Chinese restaurant for a Chinese immigrant and they asked him why he didn’t learn martial arts, and that was his response. In a world of one-hit kills, what good do hitpoints serve? You can’t give that bullet a damage value other than 100%. It doesn’t matter if you have 10 hitpoints or 1000, you will be dead. One thing that hitpoints don’t keep track of is vital areas. It isn’t specified where a hit takes place, just simply that you got hit. Think of Street Fighter when Ryu’s life-bar – hitpoint meter – is at 1%. He is perfectly capable of performing every move in his repertoire, but as soon as he so much as stubs his toe, he screams bloody murder and falls unconscious.

There is a solution for all this though. We can model every aspect of the body, and make sure we keep track of healing rates, and if a hit will cause a bruise, if this cut or that cut will cause blood-loss faster, and make sure we have a completely realistic experience, but to what end? Counterstrike players may like it, but it only serves to make a game more complex, and thus potentially un-fun. For now, let’s stick with the hitpoint as some sort of life-force in a jar; it’s simpler that way. I’ll keep thinking about this though, maybe I can come up with a partial solution. I know game systems like Fallout and 4th Edition of D&D are trying, and that’s admirable.